cine, grading, Rants, video

On My Color Grading in 2025

In another blog post that nobody asked for, I thought I’d summarise what I’ve learned and updated in my color grading journey hobby in the last year (instead of updating the 2024 post ad absurdum).

Above, no new test footage as I haven’t made any in the last year or so, but this is the “Director’s Cut” in 2025, as good (or bad) as it gets for my grading and look skills (and tastes) so far. It may not be for everyone, but this is my kind of kink rn.

What has changed since 2024? TL;DR – not much.

Mostly because of two things:

1. I feel I’ve reached a happy place where I (at least think) I know what I’m doing and I can consistently and predictably get to results that I like (thus radically reducing the urge and curiosity to keep digging, 80/20 and all that I guess).

2. I’ve been busy doing other things (aka “work“), leaving less time for the “hobby”.

So what am I doing differently in 2025 compared to 2024?

Current default clip-level node tree:

Default Clip Node Tree v6.4

Of note, I’ve added Pixel Tool’s “Prime Grade” plugin (it was on sale) to experiment with one node to rule all primary grading as it looked like it would save me a lot of time and work. And so far, I find it gets me to a great spot faster than hopping around in more nodes and places in DaVinci Resolve manually, making great results easier and faster to achieve. It’s a keeper.

But I’ve also left my old default nodes for primaries in there to lean on just in case – a comfortable and easy fall-back to what I already know how to use – should I ever get lost using this new “Prime Grade” thing.

In the RATio/CONTrast node, I’ve pre-added a .336 pivot point on the Custom Curves (as I’m working in DaVinci Wide Gamut / Intermediate) using Cullen Kelly’s middle gray / exposure DCTL, locking down my middle gray as a default (no-brainer – no idea why I didn’t do this sooner). BTW, you can also use the excellent – and also FREE – Middle Gray dctl from MONONODES.

The rest, like my custom “MTF Sim” and “Lens Degrader” compound nodes, I’ve previously described in the 2024 post.

I’ve also been experimenting with turning OFF the “use S-Curve” setting in DaVinci. Undecided if I should keep it ON or OFF so far. I guess I need more time with OFF to decide, as the vast majority of my time spent in DaVinci Resolve so far it has always been ON, I’m heavily biased.

Current default Timeline node tree:

Default Timeline Node Tree v9.4

The main difference in my current Timeline node tree is a bit more of thought and organising going into separating the “Creative” or “Look” part(s) and the “Print” (FPE – Film Print Emulation) parts, also getting them in a more “correct” order – I think. Kinda. Maybe?

Density is still occupied by Iridescent Color’s Density Pro dctl as I tend to stay away from the native ColorSlice options (good intentions, faulty execution) in fear of breaking the image in horrible ways.

My main “goto” for the Look is (still) the native Film Look Creator (FLC), Cullen Kelly’s Voyager Pro v2 taste LUTs, the official Arri LogC4 Look LUTs, and just a hint of JP’s Custom Curves for LOG2499 dctl (applied in DWG/I, without going into Log 2499 first – YOLO!).

I’ve also kept the free trial version of Cullen Kelly’s wonderful “Contour” lookdev plugin in there to get more mileage with it – should I decide to get even deeper out of pocket with into this hobby in the future.

The ACES FPE node is a compound node first going into ACES using CST and then ADX using ACES Transform before applying the FPE LUT to get the most out of the native DaVinci FPE LUTs (they are actually pretty good when used this way!), as suggested by Cullen Kelly.

Just make sure to turn OFF OpenDRT (or any old cst / drt you’re using to go to display space) for going out to display space if you turn this compound node ON – The native FPE LUTs supplied with DaVinci Resolve have their own working color space transform to rec709 display space thing baked in:

When using a single FPE LUT compatible with or made for DWG/I, my main goto is still the Fuji 3510 FPE LUT by Cullen Kelly. I’m a Fujicolor Fanboi, still.

That huge parallel node fan thing is just a way for me to better organise a bunch of on/off “checkers” like Zones, Heatmap, and SweetSpot (in lieu of “False Colors” – which I hate), Skintones, Blanker, etc – basically all the utility dctls I use put in a single stack in parallel to fit them all on one screen and to keep the whole Timeline node tree somewhat usable.

The Halation node is DaVinci Resolve’s native Halation plugin. I’ve left it in there to turn on and tweak if I’m not getting to where I want with the other things in the node tree (e.g. by using the Halation in the FLC), e.g. sometimes adding just a bit to enhance the glow of skin – because I like.

I’ve left free trial versions of both Cullen Kelly & Co’s brilliant “Genesis” FPE plugin and the older (but still very good) Dehancer plugin in there to eff around with and get some experience with – if and only if this hobby would somehow turn into to paid ops in the future, justifying – to myself as a non-pro – the purchase(s).

Of note, what is completely new is that I’m using the latest version of OpenDRT to convert out to rec709 / Gamma 2.2 (yes, I’m still exporting to screens-only, no Gamma 2.4 for me) from working in DaVinci Wide Gamut / Intermediate. I find that the later versions of OpenDRT provide more pleasing (waaaaay more pleasing than using the native CST – no going back by now) results, arguably also nicer faster than the fantastic (and also FREE) 2499 DRT.

The results I get on my own footage by just using a provided preset in OpenDRT like “high contrast” usually does it for me – and on the off-chance it doesn’t, I find it easier and faster to tweak to good taste than using the other DRT candidates.

Have a look and decide for yourself – DRT-only, no grade, look, or FPE applied:

The source material above is Blackmagic DNG Film Gen 1 shot on a s16mm BMD Micro Cinema Camera (MCC) using a vintage Canon FD S.S.C. 50mm f1.4 lens on a 0.58x Metabones SpeedBooster with a 2 stops Lee Filters proglass IRND filter.

Also new in the hardware department is using an additional dedicated ASUS ProArt display with a middle gray background, sporting LX1 Bias Lighting backlights on the display, input signal coming from a BMD UltraStudio Monitor 3G calibrated with DisplayCAL and Argyll using my X-Rite i1, resulting in a correction LUT applied on the input signal running it through a Blackmagic Design MiniConverter 6G SDI to HDMI LUT Box.

Now, did adding all of this fancy (albeit non-pro / non-reference) hardware improve my color grading? No – at least not directly in proportion. I would say that it has enabled me to be bolder, though. I now push things that I would previously be kind of hesitant to. Now that I can be more confident that the results will hold up, it feels a bit liberating – but it’s more of a 20/80 than an 80/20 improvement for me, though.

<RANT>

Dear Blackmagic Design, could you please fix the meh user experience using the BMD UltraStudio Monitor 3G with DaVinci Resolve on a Mac? The device gets so hot you can fry eggs & bacon on it – so feel I need to disconnect it when I am not using DaVinci Resolve.

Now, to be able to use it in DaVinci Resolve again, I have to first connect the device – again, then start DaVinci Resolve (again, because usually I first forget to connect the device and only notice once I’ve started DaVinci Resolve), go into preferences and select the monitoring device, then QUIT DaVinci Resolve again for the changes to take effect, and finally START DaVinci Resolve AGAIN to be able to use the device for monitoring the output?

Seriously? Why? Why? Why? This feels like a shitty MSFT Windows 95 experience in 2025 – WTF?

Conversely, could you perhaps do something to make the device not feel like it will burn down the entire neighbourhood (and instill the fear that it will just stop working prematurely because of thermal weathering / decay) if I leave it connected when not using?

</RANT>

That’s about it for my color grading in 2025.

TODO:

I’m interested in checking out MONONODES’ new v2 of Film Elements demo in-depth – when I get the time – for a couple of reasons:

1. I hear the Film Grain is awesome. (I’ve never been 100% happy with the results of native or FLC grain on my own content).

2. The Vignette, Chromatic Aberration, Lens Blur, and Lens Distortion dctls included are bound to be much better at doing their things than my own “Lens Degrader” power grade kludge that is only (ab)using DaVinci Resolve native stuff.

Also, on the subject of emulating lens characteristics (of lenses we cannot afford or justify affording), I need to get more time with Lewis Potts’ new and exciting “Lens Node” plugin (a shame it seems the free trial has a limited number of available lenses to emulate?).

3. CAN HAZ MTF DCTL!!! ZOMG – MOAR Modulation Transfer Function Curves!

No seriously, that part got me super excited – I get VERY excited for anything MTF-related – because MTF is THE ONE THING that makes the digital content (that I’ve shot myself using my own gear, at least – which is currently 100% of what I grade) instantly look more analogue or “cine”. MTF is It’s the one thing that finally tips the scale, it’s my missing ingredient to actually sell the illusion (for me).

If you can’t tell already, MTF is where I really get my nerd-rocks off, because the science is incredibly fascinating and it’s a terribly undervalued and underappreciated aspect in digital film grading – and I guess that is mainly because most “pro” colorists are used to grading “pro” footage shot on “pro” cameras using “pro” “cine” glass by “pros” – MTF is just not a thing they have to deal with on a regular basis, as most likely there’s been a “pro” DoP involved in advance too, making sure – in theory – that the MTF part of what goes into creating that “cine”feelz is already checked off. But what do I know…

Currently, I’m still using an MTF emulation power grade inspired by Marieta Farfarova to feed my MTF addiction – and the results are great, but it is a bit cumbersome to use, not very intuitive when changing settings around, so any MTF that is easier to use, provides more intuitive control, and could possibly deliver even better results would be extremely welcome in my default node tree!

I might also look into effing around more with how to do more interesting stuff in the the bottom of the image, aka how to achieve more nuances in the blacks – however, I’m quite happy with some crunch in there, so I’m not sure if I need to “see into my blacks” more – but it’s worth experimenting with more, though. It’s on my to-do list in custom curves experimentation, aka creating more looks and feelz just using my own custom curves and no plugins/LUT/dctl/etc.

Also, one of these days I’ll add Thatcher Freeman’s brillant RGB Chips utility dctl to my default node tree – or at least as a convenient power grade. RGB Chips is a great utility dctl for checking what your grading and look / print are actually doing to your image. It’s also great for auditioning unknown “found” LUTs for unwanted side-effects (or at least for instantly getting a better understanding of what they are doing to the image) before you apply them, in my experience.

Update: I just did. Added “RGB Chips” to the “checker” parallel stack in the Timeline node tree, default OFF.

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cine, Lessons Learned

On my Color Grading in 2024

Digital super16mm antics: Second grade / look pass

Update: There’s an update in 2025

<PSA>

Looking at the stats for this page, a lot of you seem to be googling for a free trial of Cullen Kelly’s (excellent) “Contour” lookdev plugin for DaVinci Resolve – or his very helpful (I use it) ckc P3 preset viewing LUT to correct for Mac displays when grading in DaVinci Resolve.

And why don’t you grab a free trial of his (and collaborators’) insanely good film emulation, the “FPE” plugin “Genesis” for DaVinci Resolve while you are at it?

Also, some of you seem to be looking for Juan Pablo Zambrano’s excellent and free 2499 DRT DCTLs for DaVinci Resolve (can highly recommend, keep reading below for how I use used it. UPDATE: I now use the latest version of OpenDRT for this job instead – also free, easier to use, tasty).

Full Disclosure: I’m not getting anything in return – Cullen’s work, both with educating us n00bs and creating incredibly useful and beautiful tools for us, is awesome and I just think he, Mr. Zambrano, and Mr. Smith – deserve all the good Karma they can get. (For some inexplicable reason, Cullen Kelly seems to have the most bizarrely convoluted web presence for his tools that I have ever come across – and I’ve been in the web dev biz for +30 years and seen some things – but that’s not the rant you came here for…). So there you are – you’re welcome!

</PSA>

A while back, I posted about my Live Streaming Studio V3.1  setup, because many people wanted to know what gear I’m using and how I get the “cinematic” look on a live Zoom call. And to achieve the look I was going for, one of the things I had to (well, more like “desired to”) learn from scratch – in addition to operating a digital cinema camera and properly use lighting – was how to color grade.

Reference: Non-graded image without look and effects applied, only BMD Film Gen 1 (camera log aka RAW) color space transform to rec709 / Gamma 2.2 (what a monitor can display) via a classic CST applied. (See results of using OpenDRT instead of CST below for comparison.)

Below, after some grading, applying a ton of stuff for the look, and even throwing in some effects to emulate anamorphic edge distortions and a fake film gate crop for too much good measures:

In this post, I’m sharing a bit about my further digging myself into a hole adventures into color grading with Blackmagic Design’s DaVinci Resolve Studio (free download of the non-studio version). It’s an incredible piece of software, by the way. If you’re thinking about ditching Adobe Premiere – just do it! It’s a joy to work with and I’ve never regretted it for a second.

This is not a primer on color grading. It’s just me dumping writing up and sharing what I’ve learned that works best for me so far. If you too wish to start (or continue) on a color grading learning journey with DaVinci Resolve, Cullen Kelly’s YouTube channel is probably the best place for that.

Getting somewhere… second pass / grade

The following assumes you’re already familiar some of the concepts of color grading – or at least have a faint interest in how to create a cinematic image with digital tools. If not, fair warning, this post will bore the living daylights out of you is probably not for you.

What started as a necessity during the lockdown era (aka building a professional-looking online tele-presence) turned into a path of rediscovery, reigniting my passion for the cinematic image. Little known fact: You might not know that I actually started out studying cinema with the goal to become a film director – but I dropped out after only two years as university as studying film wasn’t really my thing – and then the commercial Internet happened and the rest is history

As a person most likely somewhere on a spectrum of some kind, of course I can’t, I won’t, and I don’t stop digging until I’m getting somewhere interesting, somewhere where I can feel a sense of mastery and understanding of the full stack (in this case lighting, lenses, physics, camera sensor, cinematography, color grading, look development – everything that goes into the sausage factory of a nice – to me – digital “cine” image), aka being able to make predictable outcomes and making those outcomes look cinematic and pleasing – to me. It’s become sort of a new time sink obsession hobby of mine (in addition to still helping other startup founders go farther faster, don’t you worry).

And I’m still digging.. .

Read on below for this long non-startup (but hey – still full of tech & geekery) post.

A lot (aka way too much, time to roll back some) going on under the hood here.
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cine, Lessons Learned, video

My Cinematic Streaming Studio v3.1

By popular demand, I’ve jotted down some details about my updated “Cine” Live Streaming Studio V3. I’ve shared some Lessons Learned at the end of this article that might be helpful if you also want to achieve a more professional or “cinematic” look for your streaming or Zoom calls.

UPDATE 1: Above, a screenshot from my current 2024 v3.1 setup.

UPDATE 2: Latest changes to how I color grade to get the “cinematic” look

And if you could use some help with putting your studio, podcasting, or event setup together (which camera, lenses, lighting, sound, live switchers, etc to get that are right for you and how to cable, set up, and install it all) – or creating that special signature “look” for your videos or streams – give me a ping, and let’s talk about it. I spent a idiotic amount of time and money doing things all sorts of wrong in the beginning, so I’m happy to help you not do the same.

See for yourself in the video below what v3.0 actually looks looked like when recorded and check out the comprehensive list (constantly updated) of the gear I’m currently using to achieve the look on my Kit.co page.

 

 Of note, video compression in conferencing or streaming smears the image a whole lot (that’s why I have the camera output set to be so sharp – more details in = more details out when compressed in Zoom), and depending on the conferencing software and the operating system, things happen to your saturation and gamma (here desaturated, less contrast-y – which makes me think it was not captured on a Mac).

Fun fact: One of the other changes from v3 to v3.1 is the choice of microphone. Can you hear it? (One costs 1.600,- Euros, the other 117,-). I’m actually now using the cheap-ass microphone(!) instead of my (still beloved) Neumann. Check out my v3.1 kit.co page for the deets.

The path to getting there

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cine, Hardware, News

A-cam dII World Premiere

Yes, I’m back – and as it happens I’m attending the International Broadcast Convention 2008 in Amsterdam. I’ll be posting some impressions over the following days.

The launch of the A-Cam dII from Ikonoskop was my personal highlight today. Check out the friendly presentation given to me at the IBC in the video below. This may even be a world first.

To recap, Ikonoskop launched a Super 16mm film revival when they produced the A-Cam SP-16 – a highly affordable and modern Super 16 motion picture camera – back in 2004. I don’t know about you, but I was quite ecstatic about the camera back then.

Then came the digital revolution with the RED ONE. Sure, I was quite ecstatic about that camera too. However, it was not like you could ever afford one any-day-real-soon-now.

Then we all some creamed our their pants when Nikon finally launched a DSLR with HD video capabilities with the D90 (which was a little late and should have been included with the D300 already, if you ask me).

Today Ikonoskop launched their digital heir (or rather companion) to the A-Cam SP-16, the A-Cam dII. They call it a ‘High Definition RAW Format Motion Picture Camera’. It feels rock solid and very user friendly to the touch.

It’s available from December this year at 6.950,- EUR plus VAT including all you need to get started. That’s HALF the price of a RED ONE body only. You can could preorder here.

Many thanks to Daniel Jonsäter who let me record his presentation. Thanks, Daniel!

Contrary to popular belief, Swedes and Norwegians do get along just fine. ;)

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