A live streaming studio became a necessity became a necessity in the first week of the COVID-19 lockdown in March 2020 to keep serving my customers. I instantly started to build the first version of my tele-presence studio. Thus my quest to achieve a cinematic looking output began.
Why “cinematic”? Well, partly because I’ve always been interested in cinema. Fun Fact: I originally studied to become a film director way back when before dropping out and pursuing a completely different career path – and this seemed like a good way to combine passion with “work” – again.
Also because my customers were already used to paying for the highest quality of live / in-person content – and serving them online with just a standard shoddy webcam wasn’t an option. I felt I owed the people who put their trust and money with me to provide them the best quality of experience possible also when delivering online on Zoom.
Before v1 there was also a lot of incremental versions during spring and summer 2020, lots and lots of idiotic trial and error while trying to get the hang of the very basics.
v0 being just natural light (which obviously doesn’t work if overcast or afternoon/night) or cheap lights and no real color grading, results being not good and worse. Also using cheap lights destroying the possibility of ever getting a clean grade to begin with.
You can e.g. see the terrible green tint of cheap lights in v0.2, and I couldn’t get completely rid of it when grading so I had to get more color-accurate lights. While obviously more expensive than my green tinted no-name lights, IMO getting color-accurate lights easily 10x’ed the results.
v0.5 was the first attempt to shape the light cinematically using my first new professional cinema lights (I went for the cheapest yet very color-accurate lights I could find – and thus they were in the end underpowered for my needs (Came-TV Boltzen 30W Fresnels, fresnels didn’t help either for my lighting setup – too narrow a beam) and I also started color correcting and grading my own LUT using an actual “x-rite ColorCheck” color chart. It took me a couple of months of experimenting and learning just to get to this point.
To me, this was the “now we’re finally getting somewhere” moment. IMO, a pleasing “cine”-like look, but too “flat” for my taste and way too edgy for my target audience and purpose.
v0 through v0.5 where made with the tiny Blackmagic Micro Cinema Camera super 16mm MFT camera on a cheap-ish Samyang MFT 12mm f2 lens and I used a Blackmagic Design UltraStudio Mini Recorder Thunderbolt (only works as a webcam in a few apps like e.g. Zoom, but delivers better image quality than the HD60 S+, 8-bit 4:4:4 and 12-bit 4:2:2 over HDMI – also has SDI with 12-bit 4:4:4) and a Corsair Elgato Game Capture HD60 S+ for the rest (emulates webcam, somewhat lower quality signal, 4:2:0 chroma subsampling) until the release of the ATEM Mini Pro.
The gist of my lighting setup remains the same to date:
A key light close left (my side) of my face, a top/hair light just above my head, and a kicker further behind me to my right side (like a mirror version of the key light). This is the classic three-point film shot setup. I’ve later also added various filler tube lights to help shape and warm up the light on my face.
The 2023 V3.1 studio lighting setup illustrated above. ATTENTION: For some reason, the back light and key light are on the wrong sides in this illustration. Key should be on the right hand side looking at this illustration, back light left.
v1, the “2020” look
This was the first serious “look” upgrading to more powerful (300W key and 150W kicker) professional cinema lights, adding softboxes with diffusers and grids to help shape the light, upgrading to the Blackmagic Pocket Cinema Camera 4k super 35mm camera and adding a pro Sigma Art zoom lens. Why 4K when the streaming standard is still mostly 1080p? Because more information going in equals better quality coming out in the downsampled 1080p signal, and to future-proof my camera setup.
The grading was updated to the new camera and lighting, but it was very similar to v0.5 with no “cinematic” look. Good contrast, shape and skin colors, perhaps – but lacking that little certain something that the brain recognizes as “cinematic”.
I had zero idea what I was doing with color grading at the time. It was also a bit too dark – it looked fine for me, but sometimes participants and customers reported it was a bit dark depending on their monitor, device, and operating system.
Also, there was no “motivation” to where the light was coming from – just a black void. Which was what I was going for at the time, but in hindsight it is very boring to look at over time.
v2 the “2021 – 2022” look
I later tried to refine the shaping using two filler lights, one for the shadow side of the face and one at the front of the face, both set to 3200K color temperature to add some warmth, all the other lights 5600K, the camera set to 4400K by walking it back from the original 5600K to taste by monitoring in studio.
I practiced a bit with grading in Davinci Resolve (rapidly becoming an industry standard, a free download, unless you need e.g. “Color Space Transform” (CST) nodes the free version is awesome – if you need e.g. CST, you’ll need the “Studio” version which comes free with Blackmagic Design’s cameras or as a paid upgrade) and found some trustworthy educators: e.g. Gerald Undone for e.g. no nonsense technical information and grading with a color chart and introduced me to the Leeming LUTs, and Rob Ellis for awesome but simple, affordable – yet beautiful – cinematic looks with lighting setup tutorials, and especially Darren Mostyn and Cullen Kelly if you’re getting seriously into grading in DaVinci Resolve. A big thank you to all of them for making my life easier and way better informed.
CAVEAT EMPTOR: Most videos on youtube on how to grade in DaVinci Resolve are made by click-seeking (or well-meaning but not knowledgeable and still) BUFFOONS with no fundamental knowledge of color science, photochemical film science, and how grading actually works, or even how the technology or software works – let alone any sense of cinematic aesthetics. Thank you, massively lowered barrier to entry with cheaper cameras and free software, Plato, Dunning–Kruger, and all that. Heuristic: if they never speak about how they color-manage – if they don’t color manage in any way or form – avoid, do not watch, do not read!
And after a while I was then able to make a more cinematic look LUT. I also had to adjust the grade after having added a Teleprompter to the setup – yes, that added glass has an effect, about half an f stop less light. I still didn’t know what I was doing, though – and an incredible amount of painstaking trial and error (brute-force) followed.
I also added the three light tubes in the background (approximately 2m further behind me) for “motivation”, aka fooling your brain to think that these are sources that light is coming from (no significant light actually reaches me from these lights, though – photons, inverse square law and all that), and it added some “interestingness” instead of just the dark void. It was still a tad bit too dark to account for variations in participants’ setup, though. In hindsight, I also find it a bit too saturated – especially in the highlights and shadows.
v3, late 2022 and beyond look
The major hardware change was replacing the individual fill lights with a light tube system that could be remotely controlled in concert (as it was always a major headache to have to finesse each fill light manually), also replaced the top/hair light with two tubes in the same system and built a custom softbox around them. The main reason for this, however, was that the new lights had a bit more power than the previous and would enable me to lighten the look or “wrap” the light around further.
I also changed the DOF (depth of field, went from f2.2 to f2.6) to better help staying in focus when naturally moving my head (yes, there is no autofocus in my cinematic setup, get a Sony Alpha or FX family camera instead if AF is important to you), I then relit the whole thing by first cranking the ISO up from 200 to 800 to properly expose to the right (GEEK ALERT: more dynamic range using native ISO) and to enable using less power from the lights to achieve the same result (because of less eye-strain, lack of flexibility in lighting the scene if the lights are already maxed out at a 100%, and of course to consume less energy and generate less heat in the studio).
The major grading change was, aside from adjusting to the new lights and the ISO change, updating to Blackmagic Gen 5 color science (a pain in the ass as I had to regrade everything – but not as hard as the first time around now that I knew a little bit more about how to actually grade and could replicate steps instead of brute-forcing it) and a brighter, less “edgy” or stylized, look that still tries to retain that “cinematic” quality to it.
It is now bright enough to accommodate for the differences in participants’ displays. Some report it is also a more pleasing look than the previous one. I think it is definitely less “edgy”, more rounded.
V3.1 2023
Update 1: I’ve since incrementally updated this look to a v3.1 (screenshot at the top of this post) – Only by changing the lighting values, the ratio between dark and bright, bringing back a bit more contrast the between light and dark side of face for IMO more “definition” and interestingness.
UPDATE 2: Latest changes to how I color grade to get the “cinematic” look in 2024
My current Davinci Resolve node tree for color grading above. (Screenshot showing a more edgy grade than my live LUT, disregard the “Grain” node.) Discontinued – The screenshot above was my own brute-forced node tree that I previously used, described below:
Update: Now my basic node tree looks much more like that of Cullen Kelly’s (the updated version of his node tree, see his newer videos for the changes, e.g. no sharpening or smoothing modifiers in the secondaries anymore, added instead immediately after primaries and secondaries join together).
Update 2: See this update post for my latest node trees.
What my current previous node tree looked like below:
My new default Clip based node tree above. Of note, my skin tone usually renders weirdly so I have a custom skin correction node to adjust to taste and I also have a HSV node with only the S channel activated to temper saturation subtly to taste if needed. Noise Reduction is added to the start as an option if needed, the last node after the mix node is for any sharpness or blurring added (technically these two types of transforms should not be in the primaries or the secondaries to avoid potential unwanted artifacting, also I don’t think this node has any effect on the LUT and I would leave it turned off when exporting the LUT, as with obviously also any of the secondaries)
My new default Timeline level nodes establishing the overall look, using taste LUTs from Cullen Kelly’s Voyager Pro pack and optionally the Dehancer plugin when I want to mimic real photochemical filmstock when exporting video, but definitely leave Dehancer off when exporting for a camera streaming LUT unless you know what you’re doing (aka first turning off all the features that do not translate into a LUT and check if you’re still happy with the results).
You should also check out the Leeming LUT Pro (IMO the best color transform luts for the Blackmagic Cinema cameras out there) before starting going crazy in Resolve yourself – worth every single buck. Update: Switching to a color managed workflow made the camera-specific Leeming color transform LUTs obsolete for me and my Blackmagic cameras. I do still find that the Leeming Fixies LUT “Video to Full” can be helpful to achieve a better starting point for a cinematic grade when dealing with stuff already in Rec709 like my Canon 5D Mark II DSLR HDMI out and I do still use the Leeming LUTs when grading for my GoPros.
I now use Cullen Kelly’s Voyager Pro pack to create a look of several “taste” LUTs instead of a single creative LUT (in the “timeline” nodes to make the look apply globally to all clips). They are really, REALLY good – and also made to work perfectly with a color managed DWG / Intermediate workflow (which is not the case with the majority of LUTs out there – so be advised if some other LUT you purchased looks like utter crap with your color management workflow and/or camera).
Now, for the not-so-rocket-science going into exporting a new grade as a new LUT for the streaming studio camera, refer to the manual or just google how to export a LUT, and remember that if you are using a color managed Wide Gamut / Intermediate workflow in DaVinci, you have to add a Color Space Transform (CST) node or set the output to match your camera’s intended output Color Space and Gamma – which of course varies. E.g. for my BMD PCC4K I use rec709 / Gamma2.4 (which, I have been informed, used to be the industry standard to deliver in). However, my BMD Video Assist 5″ 12G seems to expect a P3 / D65 color space LUT, so YOLO.
For me and for my camera, before exporting the LUT I have to add a CST node as the last “clip” node, converting the color space from Timeline to rec709 / Gamma 2.4 explicitly, and I also set Tone Mapping to “Luminance”, Gamut Mapping to “Saturation” – and most importantly check the box “Apply Forward OOTF” under advanced. (The image is going to look terrible in DaVinci, but don’t worry – it’s going to be correctly interpreted in the camera or LUT box! Trust me – sort of.)
GEEK ALERT: Theoretically, and to the best of my knowledge, this CST node should not be necessary as I’m already operating in DaVinci Color Managed DWG / Intermediate timeline set to a rec709 / Gamma2.4 output color space, BUT THIS IS THE *ONLY* WAY the exported LUT will look right when imported to my camera for me. Be advised.
See for yourself what v3 actually looks like in live streaming action below and check out the comprehensive list of the gear I’m currently using to achieve the look on my Kit.co page.