Recently I was honored to be invited to “Migrant Momentum“, an event focusing on immigrants and entrepreneurship during the Startup Week DUS to speak a bit on a panel about fundraising for early-stage startups and moderate one of the break-out sessions on fundraising hurdles and success metrics for fundraising for founders.
I had really no idea of what to expect, but it turned out to be one of those rare “lightning in a bottle” event where the atmosphere and the attitude of everybody participating was contagiously positive in the extreme.
Many thanks to the event organisers Avela Gronemeyer and Archita Fritz for creating such a pleasant and productive atmosphere!
And I wasn’t at all prepared for the feedback I received… Made me blush.
“[…] thank you so much for the passion, energy, expertise, and heart you brought to yesterday’s “Migrant Momentum”. We received unbelievable feedback from the “Investor Circles” – your authenticity, openness to honest talks, passion for your work, and your humanity was clearly felt.” – A. Gronemeyer, Event Organiser
On the panel I spoke a bit about what investors are looking for and how to attract investor attention.From my break-out session on fundraising hurdles and next steps to funding (turned out to be popular as it was 100% oversubscribed – which made it a time-management catastrophe… LOL!)
As always, it was nice to see everybody – all the OG startup people of the greater CGN/DUS area – and catch up again at the Pirate Night in Cologne. <3
And when Manuel asked me if I could do a little bit of stage moderation to help out, the answer was of course an immediate YES ARRR!
Fatty is going on a diet… (Image courtesy of Köln Presseclub)
Recently I was honored and excited to be invited to teach and mentor the startups participating in the Alumniportal Challenge online. I first held an interactive online workshop on why most startups fail and what to do about it (customer development, lean startup, and all that), and then mentored the international teams over Zoom later in the month.
Alumniportal Deutschland is a non-profit online social network of “Germany Alumni” that is designed internationally for people who have studied, researched, worked or completed further training or a language course in Germany or at a German institution abroad.
The primary non-profit and non-governmental organizations responsible for creating, maintaining and promoting Alumniportal Deutschland are the Alexander von Humboldt Foundation, the German Academic Exchange Service (DAAD – the world’s largest funding organisation for the international exchange of students and researchers), and the Goethe-Institut. Since 2019, the Federal Foreign Office (Auswärtiges Amt) is responsible for funding the portal.
In another blog post that nobody asked for, I thought I’d summarise what I’ve learned and updated in my color grading journey hobby in the last year (instead of updating the 2024 post ad absurdum).
Above, no new test footage as I haven’t really made any in the last year or so, but this is the “Director’s Cut” for 2025 – as good (or bad) as it gets for my grading and look skills (tastes) so far. It may not be for everyone, but this is my kind of kink rn.
What changed since 2024? TL;DR – not much.
Mostly because of two things:
1. I feel I’ve reached a happy place where I (at least think) I know what I’m doing and I can consistently and predictably get to results that I like (thus radically reducing the urge and curiosity to keep digging, 80/20 and all that I guess).
2. I’ve been busy doing other things (aka “work“), leaving less time for the “hobby”.
So what am I doing differently in 2025 compared to 2024?
Current default clip-level node tree:
Default Clip Node Tree v6.4
Of note, I’ve added Pixel Tool’s “Prime Grade” plugin (it was on sale @ YOLO price point) to experiment with one node to rule all primary grading as it looked like it would save me a lot of time and work. And so far, I find it gets me to a great spot faster than hopping around in more nodes and places in DaVinci Resolve manually, making great results easier and faster to achieve. It’s a keeper. (I only wish I 100% understood how and what Prime Grade actually does to achieve its effects – e.g. to make sure I won’t break stuff when using other dctls or grading techniques – so I will have to dig deeper on that at some point).
But I’ve also left my old default nodes for primaries in there to lean on just in case – a comfortable and easy fall-back to what I already know how to use – should I ever get lost using this new “Prime Grade” thing.
My default clip node tree (v6.4) in 2025 vs 2024
In the RATio/CONTrast node, I’ve pre-added a .336 pivot point on the Custom Curves (as I’m working in DaVinci Wide Gamut / Intermediate) using Cullen Kelly’s middle gray / exposure DCTL, locking down my middle gray as a default (no-brainer – no idea why I didn’t do this sooner). BTW, you can also use the excellent – and also FREE – Middle Gray dctl from MONONODES.
I’ve also been experimenting with turning OFF the “use S-Curve” setting in DaVinci. Undecided if I should keep it ON or OFF so far. I guess I need more time with OFF to decide, as the vast majority of my time spent in DaVinci Resolve so far it has always been ON, I’m heavily biased.
Current default Timeline node tree:
Default Timeline Node Tree v9.4
The main difference in my current Timeline node tree is a bit more of thought and organising going into separating the “Creative” or “Look” part(s) and the “Print” (FPE – Film Print Emulation) parts, also getting them in a more “correct” order – I think. Kinda. Maybe?
Update: Now looking at this again after writing this, I think I should definitely move Genesis and Dehancer to before the checker stack (I cannot remember why I chose to put them AFTER, but I know I thought about something and seemed a reasonable decision at the time) – AND quite possibly maybe I should better put the checker nodes stack AFTER going out to r709 with OpenDRT? All of the checker nodes (except Thatcher Freeman’s “Zones” dctl which wants Linear and Cullen Kelly’s “Sweet Spot” LUTs which takes different flavours of raw depending on the LUT you apply – both of which are silly to have in this grading stack, btw – they are more for monitoring when shooting – but as I shoot my own content and often only with natural light, I like to have them in here for a kind of sanity check, if it’s just me going down a subjective black hole or if the ratios are actually whack when my grading isn’t doing it for me) expect rec709/Gamma2.4 – and have been set to use such on the node level by right-click anyhoo. OTOH – does it really matter (as I’m YOLO-ing to taste and actively watching the scopes anyways)? OK, I think I finally found a question for Cullen Kelly’s “Grade School” live stream on YT… I’ll update later.
Also, I’ve changed settings to use “neutral” grays in the UI preferences (less of a color tone bias in the DaVinci Resolve UI that could trick the eye).
My default timeline node tree (v9.4) in 2025 vs 2024
Density is still occupied by Iridescent Color’s Density Pro dctl as I tend to stay away from the native ColorSlice options (good intentions, faulty execution) in fear of breaking the image in horrible ways.
I’ve also kept the free trial version of Cullen Kelly’s wonderful “Contour” lookdev plugin in there to get more mileage with it – should I decide to get even deeper out of pocket with into this hobby in the future.
The ACES FPE node is a compound node first going into ACES using CST and then ADX using ACES Transform before applying the FPE LUT to get the most out of the native DaVinci FPE LUTs (they are actually pretty good when used this way!), as suggested by Cullen Kelly.
Just make sure to turn OFF OpenDRT (or any old cst / drt you’re using to go to display space) for going out to display space if you turn this compound node ON – The native FPE LUTs supplied with DaVinci Resolve have their own working color space transform to rec709 display space thing baked in:
When using a single FPE LUT compatible with or made for DWG/I, my main goto is still the Fuji 3510 FPE LUT by Cullen Kelly. I’m a Fujicolor Fanboi at heart, still.
That huge parallel node fan thing is just a way for me to better organise a bunch of on/off “checkers” like Zones, Heatmap, and SweetSpot (in lieu of “False Colors” – which I hate), Skintones, Blanker, etc – basically all the utility dctls I use put in a single stack in parallel to fit them all on one screen and to keep the whole Timeline node tree somewhat usable.
The Halation node is DaVinci Resolve’s native Halation plugin. I’ve left it in there to turn on and tweak if I’m not getting to where I want with the other things in the node tree (e.g. by using the Halation in the FLC), e.g. sometimes adding just a bit to enhance the glow of skin – because I like.
I’ve left free trial versions of both Cullen Kelly & Co’s brilliant “Genesis” FPE plugin and the older (but still very good) Dehancer plugin in there to eff around with and get some experience with – if and only if this hobby would somehow turn into to paid ops in the future, justifying – to myself as a non-pro – the purchase(s).
Of note, what is completely new is that I’m using the latest version of OpenDRTto convert out to rec709 / Gamma 2.2 (yes, I’m still exporting to screens-only, mostly no Gamma 2.4 for me) from working in DaVinci Wide Gamut / Intermediate. I find that the later versions of OpenDRT provide more pleasing (waaaaay more pleasing than using the native CST – no going back by now) results, arguably also nicer faster than the fantastic (and also FREE) 2499 DRT.
The results I get on my own footage by just using a provided preset in OpenDRT like “high contrast” usually does it for me – and on the off-chance it doesn’t, I find it easier and faster to tweak to good taste than using the other DRT candidates.
Have a look and decide for yourself – DRT-only, no grade, look, or FPE applied:
Native CST2499 DRTOpenDRT – High Contrast
The source material above is Blackmagic DNG Film Gen 1 shot on a s16mm BMD Micro Cinema Camera (MCC) using a vintage Canon FD S.S.C. 50mm f1.4 lens on a 0.58x Metabones SpeedBooster with a 2 stops Lee Filters proglass IRND filter.
Compare 2499 DRT vanilla to OpenDRT with the “High Contrast” preset applied:
Comparison of DRTs – 2499 out of the box VS OpenDRT “High Contrast” preset
Compare OpenDRT “High Contrast” to the native DaVinci Resolve Color Space Transform (CST):
Comparison of DRTs – OpenDRT “High Contrast” preset VS DaVinci Resolve’s native CST, rec709 / Gamma 2.2
<rant>
I do think the native CST provides more of a “what the camera actually saw” kind of look, but do I actually want that as I’m always going to be grading for that “cine” photochemical vibe? Hell no!
I do get the color science nerds on the interwebs who keep going on about getting the colors out of the camera as correct or neutral as scientifically possible – a fine and interesting hobby (a guilty pleasure I do enjoy & indulge in, enjoying their content from the sidelines) – but they are working hard on refining things on the <20% end that NOBODY ACTUALLY COLOR GRADING FERKING CARES ABOUT! In short, why the hell would I NOT use something like OpenDRT instead of a “camera LUT” or a more “scientifically correct” CST when it gets my job done effortlessly, pulling me at least 50% over the hill instantly?
I’m trying to bend the image to my tastes here – not trying to win an effing science fair competition!
Of course I had to find out this the hard way: I sure have my fair share of “perfected” camera or color conversion LUTs – some I painstakingly and time-consumingly brute-forced “crafted” myself, others (and waaaay better ones) I bought from reputable sources like Leeming, but don’t get me started on how many of the so called “camera LUTs” out there are also completely garbage when working color managed in a wider intermediate color space, as they take camera LOG in and spits some sort of rec709 right out.
In the end, scientifically color accurate camera LUTs just do not matter at all (to me).
Now when shooting, if I remember (most often I forget – I’m not that organised and it’s that unimportant to me), I may shoot a gray card, and I am only focusing on getting the blocking, exposure, and ratios in a good spot instead of worrying about “colors”. The only thing I do try to remember is to turn off any questionable incidental / existing light fixtures or make sure skin receives (aka gets most of its illumination from) more color accurate light from added artificial “cine” lights, as consumer home LED lights suck a donkey’s ass when it comes to color accuracy and can really make grading a pain in my own experience.
YMMV, but I shoot on Blackmagic Design cameras in DNG and BRAW, and their native DaVinci Resolve Color Science Transform (CST) profiles for going from camera LOG (e.g. BMD Film Gen 1) to DWG / Intermediate work great –if you work color managed AND have set up your color management pipeline correctly – so I don’t have to worry about camera colors ever. I mean, riddle me this: I’m shooting in RAW and using a huge intermediate color space to grade in to my subjective taste – so why on earth would I worry about getting the colors to line up on a scientifically accurate chart, like ever? Why? Why? WHY??!!11
Now, did adding all of this fancy (albeit non-pro / non-reference) hardware improve my color grading? Not really – at least not directly in proportion. I would say that it has enabled me to be bolder, though. I now push things that I would previously be kind of hesitant to. Now that I can be more confident that the results should hold up, it feels a bit liberating – but it feels more of an incremental refinement in the 20% than a significant “in the 80% of the job” improvement for me.
<RANT>
Dear Blackmagic Design, could you please fix the meh user experience using the BMD UltraStudio Monitor 3G with DaVinci Resolve on a Mac? The device gets so hot you can fry eggs & bacon on it – so feel I need to disconnect it when I am not using DaVinci Resolve:
Now, to be able to use it in DaVinci Resolve again, I have to first connect the device – again, then start DaVinci Resolve (again, because usually I first forget to connect the device and only notice once I’ve started DaVinci Resolve), go into preferences and select the monitoring device, then QUIT DaVinci Resolve again for the changes to take effect, and finally START DaVinci Resolve AGAIN to be able to use the device for monitoring the output?
Seriously? Why? Why? Why? This feels like a shitty MSFT Windows 95 experience – in 2025! Do. Not. Want.
Conversely, could you perhaps do something to make the device not feel like it will burn down the entire neighbourhood (and instill the fear that it will just stop working prematurely because of thermal weathering / decay) if I leave it connected when not using? Like, why isn’t the device in a non-nuclear-meltdown-temperature “sleep” mode when not activated?
2. The Vignette, Chromatic Aberration, Lens Blur, and Lens Distortion dctls included are bound to be much better at doing their things than my own “Lens Degrader” power grade kludge that is only (ab)using DaVinci Resolve native stuff.
As an aside, but also on the subject of emulating lens characteristics (of lenses we cannot get our hands on), I need to get more time with Lewis Potts’ new and exciting “Lens Node” plugin (a shame it seems the free trial has a limited number of available lenses to emulate? Why? Just watermark and get on with it!).
No seriously, that part got me super excited – I get VERY excited for anything MTF-related – because MTF is THE ONE THING that makes the digital content (that I’ve shot myself using my own gear, at least – which is currently 100% of what I grade) instantly look more analogue or “cine”. MTF is It’s the one thing that finally tips the scale, it’s my missing ingredient to actually sell the illusion (for me).
<rant>
If you can’t tell already, MTF is where I really get my nerd-rocks off, because the science is incredibly fascinating and it’s a terribly undervalued and underappreciated aspect in digital film grading – and I guess that is mainly because most “pro” colorists are used to grading “pro” footage shot on “pro” cameras using “pro” “cine” glass by “pros” – MTF is just not a thing they have to deal with on a regular basis, as most likely there’s been a “pro” DoP involved upstream, making sure – in theory – that the MTF part of what goes into creating that “cine”feelz is already checked off by the choice of [quite possibly outrageously expensive & highly exotic] optics used. But what do I know…
</rant>
Currently, I’m still using an MTF emulation power grade inspired by Marieta Farfarova to feed my MTF addiction – and the results are great, but it is a bit cumbersome to use, not very intuitive when changing settings around (which lends itself poorly encouraging experimentation), so any MTF that is easier to use, provides more intuitive control, and could possibly deliver even better results would be extremely welcome in my default node tree!
I might also look into effing around more with how to do more interesting stuff in the the bottom of the image, aka how to achieve more nuances in the blacks – however, I’m OK with a little “crunch” (or I guess “compression” would be a more technically correct term for what I usually have going on at my low end, not rolling off to black in a linear way) in there, so I’m not sure if I need to “see into my blacks” more – but it’s worth experimenting more with it, though. It’s on my to-do list in custom curves experimentation, aka creating more looks and feelz just using my own custom curves and no plugins/LUT/dctl/etc.
Update: Writing this, I just did add the “RGB Chips” to the “checker” parallel stack in the Timeline node tree, default OFF. This is a great utility dctl for checking what your grading and look / print are actually doing to your image. It’s also great for auditioning unknown “found” LUTs for unwanted side-effects (for instantly getting a better, more intuitive understanding of what they are doing to the image) before you apply them, in my experience.
Some 2025 footage:
Only light source in addition to the natural / incidental light is a GVM SD600D-II (also gotten at a YOLO-bargain, suspectly priced as for the bane of western civilisation), native reflector attached, pointed at the ceiling. This wasn’t a staged thing, so I didn’t have time to go fetch & rig any negging options before the window of opportunity would close. Shot on my BMD MCC, vintage s16mm Pentax A110 50mm f2.8 glass with 2 stops of Lee Filters proglass IRND. In Resolve I used my custom standard node trees, including OpenDRT (high contrast preset), MTF emulation, and my own “Lens Degrader” power grade applied, etc: